The balance test / 12 rounds
Could you be
a designer?
Designers spend years learning to see what is off in a letter. Some people see it straight away. Twelve rounds, the same for everyone.
- 01 Space it
- 02 The taller shape
- 03 Find the centre
- 04 Odd one out
- 05 Match the slant
- 06 Even the weight
- 07 Space it
- 08 The taller shape
- 09 Find the centre
- 10 Odd one out
- 11 Match the slant
- 12 Even the weight
Balance test / Base set
Make a move and reveal what the form is doing. Speed never counts.
0 / 12 observed
The balance test / How it works
01
What the test measures
Type designers correct what looks wrong even when it measures right. This test puts six of those corrections in front of you: spacing, overshoot, optical centre, detail, slant and weight. Each round sets a letter or a word with one thing off; you fix it or find it by eye, then see how the typeface itself draws it. No design training is needed, only attention.
02
How to play
Drag, slide or tap until the form looks right, then check the round. Your answer stays red, the ink shows the typeface’s own form, and the numbers say how far apart they are. Speed never counts.
The twelve rounds take each skill twice, and the second pass is subtler. The base set is the same for everyone, so scores compare. Play another set for new words, fonts and starting points under a four-character code, or challenge a friend with a link that plays the same rounds.
03
How the score works
Every round scores out of 100, and your result is the mean of all twelve. In a slider round you score 100 within a small allowance of the typeface’s answer, then lose points in a straight line down to 0: a slant, for one, scores 100 within 0.8° of the italic’s angle and 0 at 8° off. Odd one out is right or wrong. Only where you leave a control counts, never where it started.
Your result then names your kind by your strongest skill: a Balancer for spacing and centre, a Perfectionist for overshoot and weight, a Draughtsman for slant, a Detective for detail, and a Natural when every skill reaches 85.
04
The six skills, explained
- Spacing
- Even-looking space is not equal space. Round letters sit closer than straight ones and diagonals tuck in, so that the white between letters looks the same.
- Overshoot
- Round letters such as O and S are drawn a little taller than flat ones, rising above the cap height and dipping below the baseline. Drawn exactly as tall as the H, an O looks smaller.
- Optical centre
- The point that looks centred sits a little above the true middle, about 3% of the height here. Centred by the numbers, a word looks low.
- Detail
- Similar fonts part on small choices: a one- or two-storey a or g, a straight or kicked leg on the R, a tail that curls or doesn’t. One detail can give a font away.
- Slant
- An italic leans at one angle throughout, 13° in Instrument Serif Italic. A letter a few degrees off makes the word wobble.
- Weight
- A horizontal stroke looks heavier than a vertical one of the same thickness, so bars and arms are drawn thinner than stems: 0.77 to 0.92 of the stem in these bold faces.
05
Tips for a better score
- Judge the form, not the ruler: neither its middle nor its ticks mark the answer.
- Compare with a neighbour: the O with the H, the bar with the stems, the tilted letter with the others.
- Squint or lean back. Small imbalances show more in a blur.
- In odd one out, look at the parts before the whole: tails, legs, bars and storeys.
- Read each reveal. The first pass shows how a typeface solves each problem, and the second asks again, more subtly.
06
Train your spacing
Space the word is a kerning game: ten words to space by eye, from a three-letter warm-up to words with punctuation.
Space the word